Add row
Select object
Tower Bunker
Tower Number2
Enemy ufo
Select texture
Tower Bunker
Tower Number2
Enemy Ufo Glow Orange
Enemy Ufo Glow Pink
X
Y
Z
Spawn
Destroyable
Collisionable
HP
Explosion color
Score
Animation #1:
X
Y
Z
Duration (ms)
Select easing
Linear.None
Quadratic.In
Quadratic.Out
Quadratic.InOut
Cubic.In
Cubic.Out
Cubic.InOut
Quartic.In
Quartic.Out
Quartic.InOut
Quintic.In
Quintic.Out
Quintic.InOut
Sinusoidal.In
Sinusoidal.Out
Sinusoidal.InOut
Exponential.In
Exponential.Out
Exponential.InOut
Circular.In
Circular.Out
Circular.InOut
Elastic.In
Elastic.Out
Elastic.InOut
Back.In
Back.Out
Back.InOut
Bounce.In
Bounce.Out
Bounce.InOut
Animation #2:
X
Y
Z
Duration (ms)
Select easing
Linear.None
Quadratic.In
Quadratic.Out
Quadratic.InOut
Cubic.In
Cubic.Out
Cubic.InOut
Quartic.In
Quartic.Out
Quartic.InOut
Quintic.In
Quintic.Out
Quintic.InOut
Sinusoidal.In
Sinusoidal.Out
Sinusoidal.InOut
Exponential.In
Exponential.Out
Exponential.InOut
Circular.In
Circular.Out
Circular.InOut
Elastic.In
Elastic.Out
Elastic.InOut
Back.In
Back.Out
Back.InOut
Bounce.In
Bounce.Out
Bounce.InOut
Animation #3:
X
Y
Z
Duration (ms)
Select easing
Linear.None
Quadratic.In
Quadratic.Out
Quadratic.InOut
Cubic.In
Cubic.Out
Cubic.InOut
Quartic.In
Quartic.Out
Quartic.InOut
Quintic.In
Quintic.Out
Quintic.InOut
Sinusoidal.In
Sinusoidal.Out
Sinusoidal.InOut
Exponential.In
Exponential.Out
Exponential.InOut
Circular.In
Circular.Out
Circular.InOut
Elastic.In
Elastic.Out
Elastic.InOut
Back.In
Back.Out
Back.InOut
Bounce.In
Bounce.Out
Bounce.InOut
Animation #4:
X
Y
Z
Duration (ms)
Select easing
Linear.None
Quadratic.In
Quadratic.Out
Quadratic.InOut
Cubic.In
Cubic.Out
Cubic.InOut
Quartic.In
Quartic.Out
Quartic.InOut
Quintic.In
Quintic.Out
Quintic.InOut
Sinusoidal.In
Sinusoidal.Out
Sinusoidal.InOut
Exponential.In
Exponential.Out
Exponential.InOut
Circular.In
Circular.Out
Circular.InOut
Elastic.In
Elastic.Out
Elastic.InOut
Back.In
Back.Out
Back.InOut
Bounce.In
Bounce.Out
Bounce.InOut
Leave any x-as empty to ignore the animation.
Different easings
.
Shooting
Timeout (ms)
direction: down/player
geometry
speed (ms)
Timeout (ms)
direction: down/player
geometry
speed (ms)